DIGITAL MEDIA GRADUATE

My Work

To play, press and hold the enter key. To stop, release the enter key.

Basic shell of building
Adding textures, lighting, cameras and environment
Final render of building
Basic shell of building
Adding textures, lighting, cameras and environment
Final render of building

ARCHITECTURAL 3D MODELLING

The goal for this module was to create an original 3D model of a hotel, art gallery or museum and placing it in an environment with realistic lighting systems. This was to be completed using 3ds Max before making minor edits in Adobe Photoshop.
I chose to create a very gritty, concrete building with large windows and peculiar architecture.

View More

To play, press and hold the enter key. To stop, release the enter key.

Filming reference footage
Adding effects over reference footage
Final projection of effects on to dancer
Filming reference footage
Adding effects over reference footage
Final projection of effects on to dancer

HONOURS INDIVIDUAL PROJECT - PROJECTION MAPPING

For my Honours project I created an interactive projection mapping where a dancer would appear to influence light. After brainstorming, story-boarding and sourcing of dancer and equipment I filmed a dancer perform a routine. This footage would then go on to become the base layer for myself to build effects on top of using Adobe After Effects. These effects were then projected on to the dancer performing the exact same routine and this in turn was filmed. A Behind the Scenes video can be viewed here. The final video can be viewed here.

View More

To play, press and hold the enter key. To stop, release the enter key.

A New World
Attempting to fold away portable green screen.
Using a green screen with a shiny metal elevator proved to be a challenge in post.
Filming the entrance into the New World.
Matte Painting the background.
Editing the sequence.
Inserting the background.
A New World
Attempting to fold away portable green screen.
Using a green screen with a shiny metal elevator proved to be a challenge in post.
Filming the entrance into the New World.
Matte Painting the background.
Editing the sequence.
Inserting the background.

AUDIO & VIDEO PRODUCTION

The goal for Audio & Video Production was to create a short 1 minute to 2 minute video where the premise was entering a new world through a door. My idea was to have a character (played by myself) that would enter an elevator after work and be transported to the wild west in the 1800's. The background was created using 3 different free images and adding some dust effect with the paint brush in Photoshop. The video was completed using DSLR cameras, a portable green screen, Adobe Premiere Pro, After Effects and Audacity. The final video can be viewed here.

View More

To play, press and hold the enter key. To stop, release the enter key.

Game Title
Menu
What you see
Monster
Game Over
Game Title
Menu
What you see
Monster
Game Over

GAME DEVELOPMENT

Using Unity, I was tasked with creating any kind of game that I could think of. It could be 2D or 3D and be any genre that I wished. So, I decided to create a 3D open world RPG horror game inspired by the likes of Slender and Amnesia. The game is played in 1st person, at night and the task is to collect orbs that power the flashlight. When stepping into certain areas of the map, monsters appear and the game is over.

View More

To play, press and hold the enter key. To stop, release the enter key.

Title
Modelling
Using 3ds Max
Animating
Animating
Animating
Animating
Title
Modelling
Using 3ds Max
Animating
Animating
Animating
Animating

INTERACTIVE 3D ANIMATION

This module required me to come up with a character for a 30 second animation, model that character and then animate it. The modelling and animation were both done in 3ds Max with final touches added in Adobe Premiere Pro. To begin with my model did not animate properly so I began again with new model and it worked much better.

View More

To play, press and hold the enter key. To stop, release the enter key.

device2.JPG
device3.JPG
device4.JPG
device6.JPG
device5.JPG
device1.JPG
strategy.jpg
device2.JPG
device3.JPG
device4.JPG
device6.JPG
device5.JPG
device1.JPG
strategy.jpg

ENTERPRISE DEVELOPMENT & ENTREPRENEURSHIP

For this module we were thrown into the world of business, finance and entrepreneurship and tasked with thinking of a product and how we would go about launching the product. I thought of a device that could detect any allergen in food and send the details to an app on a smartphone. We didn't have to create this product in its entirety but we did have to come up with a Minimum Viable Product and present this in a short video that can be seen here. A business plan was also developed and finances outlined.

View More

To play, press and hold the enter key. To stop, release the enter key.

snow1.JPG
snow2.JPG
snow3.JPG
snow4.JPG
snow1.JPG
snow2.JPG
snow3.JPG
snow4.JPG

ADVANCED MULTIMEDIA DEVELOPMENT

My task was to create a multimedia home entertainment centre as an AIR Application using Actionscript 3.0, XML and SQLite. The application had to contain images, videos, music, visualisations and animations. The theme I chose was snowsports.

View More

To play, press and hold the enter key. To stop, release the enter key.

user2.jpg
user1.jpg
user4.jpg
user3.jpg
user6.jpg
user5.jpg
user2.jpg
user1.jpg
user4.jpg
user3.jpg
user6.jpg
user5.jpg

USER CENTRED DESIGN

In previous modules we had focused on design in a way that was pleasing to look at but in this module the main focus was on the practicality for the user. My focus was looking at the physical and sociological issues that users face when interacting with a system. For this module I chose people who were suffering from arthritis in their hands and my design was a keyboard connection for phones that was more user friendly than the small buttons currently on mobile devices.

View More

To play, press and hold the enter key. To stop, release the enter key.

Title
1
2
3
4
5
6
7
8
9
10
11
12
13
The End
Title
1
2
3
4
5
6
7
8
9
10
11
12
13
The End

DESIGN & DEVELOPMENT TECHNIQUES FOR ANIMATION

This module is where I learned the design process for an animation. Everything from research to scripting to composition. I also learned the 12 principles of animation laid down by Disney in the 1930's. For this module I created a short animation of a robot who sees a Christmas present for itself and opens it to find one of those toy robotic dogs. The animation was 2D and uses some of the principles that I was taught.

View More

To play, press and hold the enter key. To stop, release the enter key.

Thumbnails
Symbolism
Colours
Image
Typography
Layout
Copy
Thumbnails
Symbolism
Colours
Image
Typography
Layout
Copy

DESIGN PRINCIPLES & CONTEXT

Design Principles & Context was the module that focused on Graphic Design and the Six Principles of Graphic Design. I focused on layout, colour and when and where to use it, fonts, typography and symbolism. I created a Wix website which showcases the work I did for this module. You can view that website here.

View More

To play, press and hold the enter key. To stop, release the enter key.

Home
Register
Log in
Search
Veg
Carrots
Carrots
Carrots
Carrots
Home
Register
Log in
Search
Veg
Carrots
Carrots
Carrots
Carrots

MULTIMEDIA COMPONENT DESIGN

Creating a "web page" in Flash that was both visually appealing and user friendly was the aim of this module. The task was to create a few pages that were linked by buttons. The pages were then assessed using CogTool. When issues were flagged they were corrected and tested again and again until the best result was found.

View More

To play, press and hold the enter key. To stop, release the enter key.

Home
About
web3.JPG
web4.JPG
web5.JPG
web6.JPG
web7.JPG
web9.JPG
web10.JPG
web11.JPG
web8.JPG
web12.JPG
Home
About
web3.JPG
web4.JPG
web5.JPG
web6.JPG
web7.JPG
web9.JPG
web10.JPG
web11.JPG
web8.JPG
web12.JPG

WEB APPLICATION DEVELOPMENT

The Web Application Development module focused on the back-end websites. My goal was to link a site created with PHP to an SQL database that could be inserted into by users of the site and have things deleted by an admin. The website did not have to look good but was to function properly.

The site can be reached here.

View More

To play, press and hold the enter key. To stop, release the enter key.

boy3.JPG
boy4.JPG
Clown.jpg
boy6.jpg
boy7.JPG
boy5.JPG
boy3.JPG
boy4.JPG
Clown.jpg
boy6.jpg
boy7.JPG
boy5.JPG

PROJECT MANAGEMENT IN A COMPUTING ENVIRONMENT

For this module I worked in a team to develop a 2D game prototype using Adobe Flash. Our goal was to plan, organise and keep meeting minutes throughout this project. A video run-through of the game was also created to potentially sell our product to an interested buyer or investor. My main role was designing much of the artwork that can be seen in the game including the main character, the scary clown and the monster. I created the sketches of these characters and edited them in coloured them in Photoshop and Illustrator apart from the monster. I also contributed to the overall theme and planning.

This video can be found here.

View More

To play, press and hold the enter key. To stop, release the enter key.

Thumb.jpg
project1.JPG
project2.JPG
project3.JPG
Thumb.jpg
project1.JPG
project2.JPG
project3.JPG

DIGITAL MEDIA INDIVIDUAL PROJECT

In 3rd year we were tasked with completing a project that would be similar to our Honours Project in 4th year. Our lecturer gave us free reign on what we did as long as it was Projection Mapping. The projection would have to take place on a building in the Aberdeen area. I decided to film Aberdeen and project these images on to the Triple Kirk's building in the city centre. This project required a lot of storyboarding and planning to capture the shots that I wished to have. Countless hours were spent cycling around Aberdeen and many hours spent sitting in one spot to capture the sunrise and sunset. Premiere Pro and After Effects were integral in completing my project.

The final video can be seen here.

View More

To play, press and hold the enter key. To stop, release the enter key.

hci1.JPG
hci9.JPG
hci2.JPG
hci3.JPG
hci4.JPG
hci5.JPG
hci6.JPG
hci7.JPG
hci8.JPG
hci1.JPG
hci9.JPG
hci2.JPG
hci3.JPG
hci4.JPG
hci5.JPG
hci6.JPG
hci7.JPG
hci8.JPG

HUMAN COMPUTER INTERACTION

The task was to create a solution that would allow drivers to text safely whilst driving. In order to find the best solution I had to look at who would benefit from this technology. To do this I used walkthroughs, user scenarios, conceptual diagrams and storyboards. The bulk of this module was theoretical and assessed through examination.

View More